![]() You won’t begrudge Savage Planet for that much though as you’ll find lots more secrets that way. Though the further into the labyrinthine planet you progress, you’ll occasionally spend ages going around in circles trying to retrieve your gear. ![]() Handily your loot box is shown on your UI and you generally won’t have much trouble recovering it. Upon doing so a holographic gravestone will pop up with #1 for your first iteration, #2 for your second and so on. If you died in an area where your corpse is recoverable you’ll be able to bury your own deceased husk, like its the most normal thing to do. When you respawn onboard the Javelin, you’ll be gently mocked by the AI for your carelessness. Though in a departure from the approach used in Dark Souls, if you die again you won’t lose your stash. ![]() In the event you die, and you likely will, your corpse will drop where it expires along with your gathered items in an automated recovery pack. Glowing yellow weak spots are in abundance on the predatory species, generally on the tip of tentacles that handily wave around. Rarely will you struggle to take down an enemy, your own ineptitude generally being the only factor leading to your demise. The first-person view affords for some creditable combat against the more… aggressive denizens of the planet, the gunplay being frequently satisfying. This making of video gives a great insight into the level of detail the team put in. Though that’s hardly surprising given the lead dev’s background. The creature designs are bright and breezy, bringing to mind Spore in terms of their look and feel. More carefully created by a consistently excellent design team. Although in this instance, the creatures you encounter aren’t freakish nightmare fuel wrought by procedural algorithms. In practice this involves you scanning new species as you encounter them, not entirely unlike No Man’s Sky. Your task remains to catalogue the flora and fauna of the planet while also gathering more information on the technologically advanced structures that remain. The titular savage planet is meant to be undiscovered but much to the alarm of your CEO, it turns out there are traces of advanced civilisation scattered across AR-Y 26. He’s irrepressibly optimistic and a great glimpse into the corporation you’re a chattel of. Waking up on board one of their Javelin spaceships you awake to an orientation video from the CEO of Kindred, a man named Martin Tweed. You’re an employee of Kindred Aerospace, a company that proudly boasts of being the fourth best interstellar exploration company around. ![]() The elevator pitch for Journey to the Savage Planet could well be comedy Metroidvania, but to describe it purely in those terms as that would come over as particularly glib. If that’s the case, then it’s a great pity as Journey to the Savage Planet is quite excellent. The studio was acquired by Google Stadia last month so this may be the only glimpse console owners get of Typhoon’s output without plumping for Google’s cloud gaming service in future. Their respective softographies span Spore, Army of Two 40 th Day, Arkham Origins and the early Battlefield games among many others. ![]() Journey to the Savage Planet is the debut title from Typhoon Studios, founded by industry veterans Alex Hutchinson, Yassine Riahi and Reid Schneider. #Journey to the savage planet 2 Ps4Januin PS4 / Reviews tagged cucumber shitwater / metroidvania / moba moba moba mobile fpsmmaidgaf hd hd dd / savage planet / typhoon studios / whither canada by Ian ![]()
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